Sunday, January 22, 2012

BBClock's Guide to Explaining Magic

So, throughout my Roleplaying, I have found, not just here, but elsewhere too, that people don't quite understand how magic should work, and they oftentimes argue over it, or make some bull up to try and slide things that aren't capable by the radar. There are other problems too, but I think I have a solution to all of them.

Introducing a Simple Guide to Magic by yours truly, Professor Towers. In this guide, I'll detail the ways I find solve most of the problems we have with magic in Roleplay in general, as well as explain why they are logically sound, and should be endorsed. It is still your call, player, to as to whether or not you endorse it yourself.

We'll start with the first big inconsistency in magic.

Magic is Drawn from an Alternate Plane
Anyone can cast magic. Even the most non-intelligent lifeforms can utilize some magic. That being said, anyone can become a Wizard. The main thing that separates the common folk and a good Wizard however, is their knowledge. The more knowledge of the magical realm that one has, the better they can utilize it to create powerful spells. Focus is just as important, good mental focus can amplify a spell to give a better effect. Both of these must be honed over time. It takes great practice to even cast a simple Fireball, let alone Tempests and whatsits. This is why no one can simply be a good Wizard. Now, onward with the guide!

Mana Determines Stamina in Wielding and Utilizing Magic
Remember Mana? A fun stat in almost every RPG that determines how many spells the Wizard can cast, right? Well, the principle holds here, but in a different light. Mana is the stamina in channeling magic from the alternate plane to power spells. If you're out of Mana, then you're out of energy needed to channel magic sufficiently well, and there's a supremely high chance your spell of awesome will fizzle and accomplish nothing. Don't fret, just rest for a while and regain your energy. Once again, increasing your Mana cannot be done easily. It takes lots of practicing to increase your stamina. Knowledge will not be useful if you tire yourself after a single spell, hence why Mana is so vital as a Wizard. Now, for the next part.

Knowledge Determines the Power, Effects, and Duration of Spells
We all know that knowledge is important for channeling magic well, but it has an even more important use. The level and strength of spells is directly affected by how much magic you can tap into, up to a limit only set by your understanding and Mana. For Wizards, it really holds true that "Knowledge is Power". Knowledge can only be gained through the seeking out of wisdom. Spell Tomes, Magic Books, and other Wizards are all valuable sources of knowledge, and anyone interested in magic should seek them out. Lastly, one more part.

Classes of Magic
So we've established that anyone can casts spells with practice. What are some of the spell types then? Well, all magic can be, at core, traced to one of four overarching types. We'll look at each of these.

Destruction: The most fun magic comes in the School of Destruction. As the name implies, these spells are almost all focused on using magic to immensely damage those around you, or to cause, well, Destruction. It even boasts some magic that damages and stunts your opponent in various ways.

Summoning: The School of Summoning Magic is one of the most versatile schools. Why? It allows for a lot of utility use. You can conjure and alter almost anything within reason and skill.

Light: Light Magic is the most useful supporting school of magic, and it deals mostly with spells that can buff up weak allies, as well as heal pain and suffering caused by curses and battle. Resurrection is possible with enough skill.

Dark: Dark Magic is a school of corrupted arts, looked down upon and feared. Spells here specialize in decay, death, suffering, and pain as their main focus. With their many uses, they can potentially destroy worlds, alongside people and the environment. Many Wizards disdain it's use.

Whatever type of magic you decide to use, it'll require a lot of practice to master any spell from any school. Now, for the next and final part.

Finished!
That's that! Simple right? Magic can be simplified and not be a complete mystery. Many workarounds that are logical and reasonable exist, and if we don't try and pull stunts that make bad impressions, magic can be just as legitimate a tool as a blade, sword, or fist. So everyone, go out there and show people you know your magic better then they think you do! Any questions on any of this, please ask, and I'll attempt to answer them to a satisfying degree.

Happy Spellcasting!

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/yVOm8oD0Oj4/viewtopic.php

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